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Those who remain revive
Those who remain revive













Vengeance - temporary (chance to be permanent if you defeat an opponent).Nature's Renewal - Spirit, with Spirit of Nature.Illusion of Life - Manipulation, temporary (permanent if ally defeats opponent).Skills that instantly revive Utility skills Feedback - Glamour, with Medic's Feedback.Geyser - Staff, with Arcane Resurrection.NPCs that respond to normal revival (via interacting) can always be revived by these skills ones that don't are not intended to be revived, but will occasionally respond to a revival skill anyway. Skills that revive allies can only revive them from Downed state, not Defeated state. Such allies need to be revived by two or more players at once.ĭowned players affected by lag or network latency are often dislocated from other players' game client and cannot be revived, except by certain NPCs. Environmental hazards like Lava or Venom may completely negate the efforts of one player to revive the downed or defeated ally.They can also cause revival skills to not fully revive an ally. Poisoned and Agony's healing reduction is effective on downed allies, making it take longer to revive them.Defeated players are represented by the skull-and-crossbones icon, displayed on the compass and map also.

those who remain revive

  • Downed players have a blue ankh floating above their head, which is also displayed on the compass and map.
  • Characters and NPCs requiring revival can be identified as follows:.
  • For example reviving a downed target with 30% more health actually means the target gets up with 80% health.
  • "Health boost after revival" is based on the maximum health.
  • Healing Power has no effect on revival.
  • When healing defeated targets in combat, the effect is doubled.
  • "Revive speed" attribute increases the healing done by ticks.
  • Revived targets get back with 50% of their maximum health and become invulnerable for one second.
  • It takes 40 seconds to revive a defeated target when in combat. However when reviving defeated targets, the amount of health given is halved.
  • Revival ticks equally fast when in combat.
  • It takes 20 seconds to revive a defeated target.
  • Reviving a defeated target gives 1% of total health every 0.2 seconds, for a total of 5% per second.
  • those who remain revive

    It takes 2-7 seconds to revive a downed target based on its initial health. Reviving a downed target gives 3% of total health every 0.2 seconds, for a total of 15% per second.















    Those who remain revive